There is nothing a gallus would not giveto their neighbors in a time of need. RELATED: Dungeons & Dragons: The 10 Best Fighter Sub-Classes. But rather than being born flared out, these tough quills naturally flatten, becomingof cowardice, their behavior stems from a desire to respect the smooth to the touch. All cervans possess a great tenacity andwill to survive, which allows them to bounce back from eventhe most devastating blows. Clerics of night do their best to keep them-selves and their companions safe while journeying through Ward of Shadowsthe darkness. these sizes depending on the kind of birdfolk or humble- folk character theyd like to play. Humblewood is a setting for Dungeons & Dragons created by the third party company Hitpoint Press (formerly the Deck of Many), most known for making reference cards for players and Dungeon Masters, but having also made quite a few settings for the game. Ability Score Increase. These subclasses, items and much, much more will be included in Hexbound, a 5th edition witchy supplement developed by Antonio Demico and published by Hit Point Press. Even at lv3 you are effective in combat (whilst not the improvised powerhouse youll later be,) with these two very fun features thatll give the flavour to people who havnt watched the video or read p.41-42 of the Humblewood setting book yet: Intimidating Banter At 3rd level, you are adept at integrating insults and barbs into your fighting style. You may notice that the weights for birdfolk races aresignificantly lower than for humblefolk of similar size. A lot of its abilities are more flavorful and it requires a fair bit of bonus action investment, I believe, which limits how hard it can hit. Even long lives compared to the rest of the Humblefolk, betweenunder such circumstances, cervans have maintained positions 100 and 150 years, something they attribute as much to theirof leadership and delegated responsibilities to make sure that way of life as the blessing of Cairith. These are meant to ensure that everyonesWood, but they can prove exceptionally useful in communicat- feelings are heard and respected. Ive seen whats happening to the forest, but due to your different perspective on the world, other bird- and its bigger than all of us. Chapter 1 | Welcome to the Wood 25a I shall reclaim the Gasparian Isles and return my family to their homeland - Pico Piante, Swashbuckler Extraordinaire26 Chapter 1 | Welcome to the WoodJerbeen tiny yet brave Jerbeens are small mouse-like folk with long, furred tailsthat help them balance. Learned. pine, would also make sense. Follow Flit along his journey to deliver an important missive to the Birdfolk Council of Alderheart. Choose one of these subraces.Maran Raptor As a maran raptor, you are as at home in thewater as you are in the trees. You can move through the space of any crea-to face even the largest threats head on. humblewood subclasses Storytelling on its own has always been connected to nature. Your Dexterity score increases by 1. On a fail- ure, they must spend their reaction to attack a creature of your choice within 5 feet of them. When you select this option, choosea damage-dealing spell you can cast. They also lean towards the freedom of chaotic alignments. You can speak, read,and write Birdfolk and Mapach. Maybe theyll have a story of their own to tell you, too. These individuals inspire curiosity and have Wing Flap. As a bonus action you can misdirect an opponent within 5 feet of you. One of the traits mapachs are most well-known for is Resilience. Ive rescued birds since I was 10 and Ive worked with the smallest of hummingbirds to the massive moody, Red Tailed hawk named Ivan whose mew I cleaned in college. As Bards adventure, they gather as many stories from the world around them as they tell. Compared to Auran, the other dialects ofPrimordial sound stilted or broken to birdfolk. On a success, you may steal any one item that is not beingll You may take the Dash action while gliding to fly an addi- held or worn by the target. My friends are like family to me, canopy in ways perch-dwelling birdfolk cannot.3 and Ill keep trying to do right by them until the end. Like this book? arrow-left The right ambush prey as a 2nd level spell with this trait, and regain thelook from a vulpin can bewitch or terrify, and vulpins who are ability to do so when you finish a long rest. Ability Score Increase. Size. SPEECH OF THE ANCIENT BEASTSll During combat, you can use your action to make an Intel- ligence (Investigation) check against any creature you have You have a special connection with the natural world. 6 I am burdened with responsibility, and find it hard to make even the simplest decisions.8 I remain humble despite my blessing.d6 Ideal Coupled with Power While this background primarily focuses on the beliefs1 Responsibility. You have proficiency with the long- bow, short bow, and spear. (1d4) lb.Hedge 2'11" +2d6 30 lb. Gallus are a social and communal folk. You emit heavily obscuringdarkness in a 30-foot radius and lightly obscuring shadows Brutal Brawler50 feet beyond that. When you cast the sleep spell, add your cleric level to the 15th Infamy, Blindside Improvementdice you roll to determine how many hit points of creaturesthe spell can affect. those who give me this title. Your base walking speed is 30 feet.ings. Vulpins mature at an average pace, and can becomparatively long-lived. Glide. They watch over the atrocities of the night, glad only that the mortal world still remains free. Agile. 5 Hustler 3 I like to keep my secrets, and those who try to pry into my life irritate me. 1 Lookout d8 Personality Trait 2 Lifter 1 I am plucky and confident in my abilities, 3 Thug at least, thats what I want others to think. Additionally, you are adept at finding shelter in the burned before.4 I have a problem with authority. Have you looked at the rest of the features yet Haravikk? It is quite commonfor hedges to have a variety of animal friends who sharetheir home. Others have even left to join the newly reformed Bandit Ages ago, an accord was struck between the people of Coalition, seeing not only a path for survival, but a chancethe forest floor to unite against roving bandits and quell to get even with the perch-dwelling birdfolk for broken oathsthe in-fighting that was wreaking havoc across the Wood. Cervans who have seen visions in this proficiency in one of the following skills: Athlet-way are known as The Sighted, and after ics, Medicine, Nature, or Survival.this initial event, some will suddenly findthemselves receptive to visions of the past,present, and future.22 Chapter 1 | Welcome to the WoodSurge of Vigor. They value strength and endurance, traits they the space you finish your movement. Close. Your Charisma scoreincreases by 1. Scofflaw is a bit strong, but I don't think it's necessarily too strong. with this moniker.Suggested Characteristics 4 I live in the shadow of my mentor, seeking their approval. Only the truly foolhardy among them are taken in by Darkvision. Your Dexterity scoreincreases by 1. They are rarely at a speed of 60 feet per round, taking no fall damage whenprey, and are quick to turn the tables when finding them- you land. Hedges feel most at home when everyone gets along. Gather your party and embark on FIVE incredible Humblewood adventures!What tales will you tell? you possess in its place.BANDIT CUNNING PERFECT LANDINGYour time as a bandit has granted you a sense for danger, and Years of living at great heights have taught you how to fallmade you skilled at sizing up opponents. When you reach 6th level, you can see in dim light within120 feet of you as if it were bright light, and in magical ornonmagical darkness as if it were dim light. The Humblewood campaign setting successfully Kickstarted in April and the PDF just went out to backers. (Neutral) you to connect with the humblefolk who live under the forest Friendship. It has been ruled for generations by the birdfolk who inhabit the Great Tree-City of Alderheart. The community domain focuses on the ties that bind all people together. You gainof mortals. This additional intelligence and bonus proficiencies make them an excellent candidate for a for a Wizard. Your base walking speed is 25 feet. While doing so, you continue to fall increases by 1.gently at a speed of 60 feet per round, taking no fall damagewhen you land. to living plants. Any additional dice added to the attacks damage roll are not affected by this ability. Recent work: 2 oaks 1 pine. Ive loved birds since I can remember, theyve always been how I connected to nature. Holly Conrad Twitter: @HollyConrad Twitch: @commanderholly 6 Foreword Preface by leesha hannigan When approaching the art direction for Humblewood, I wanted to express that this is a world However, most importantly, Vulpins automatically learn numerous spells such as Charm Person at level one and Fear at level five, using intelligence as their spellcasting modifier! Mapach Mapachs MapachFor larger, more intimidating strigs, the great gray owl orgiant scops owl can provide a robust presence, while smaller Vulpin Vulpins Vulpinstrigs could take inspiration from the little owl, or borealowl. Your base walking speed is 30 feet.12 Chapter 1 | Welcome to the WoodDusk Corvum As a dusk corvum, you are more at home in the bustleof society than in the wilds of the forest. Age. providing leadership, and stamping out dissention where necessary, often with force. Humblewood has endured for centuries thanks to the industry and compassion of its people but now the fires have come, and the Woods have been thrown into chaos. In order for you to use this feature, a creature must be able to see, hear, or otherwise be able to understand you. Your base walking speed is 30 feet.portents of doom, and other times visions of a far Practical. arms). Many such gods teach the valueof tradition and simple ways of living in harmony with the Starting at 2nd level, you may use your Channel Divin-natural world. Using your feathered arms, you can slow yourfall, and glide short distances. Most vulpins find strict authority distasteful, prefer-reputation that isnt entirely deserved. In reality, they are processing the arms). You cant use this feature again until you have completed a long rest. Two For Flinching At 18th level, you have perfected the art of exploiting your opponents weakness. You gain +1 to your AC for The Travelers Trick feature lets you choose options for it at the effects duration.certain levels. When you select thisoption, choose from the following Fighting Styles:ll Archery: You gain a +2 bonus to attack rolls you make with ranged weapons.ll Dueling: When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.ll Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. Size. The stigma they piercing damage. If your path is ever blocked by an obstacle that but think of a way to steal it. It also grants immunity to fear for the duration of the effect. You are destined for greatness.fall, and glide short distances. You can choose to bite as an unarmed strike thatHowever, where corvums are studious, vulpins are more deals 1d6 points of piercing damage, which can be calculatedcreative. Only you can restore balance to the Wood.8 Introduction1 Chapter 1 | Welcome to the Wood 91 Welcome to the Wood the story beginsRaces of the Wood all walks of lifeT he various folk who make up the world of Humble- myths. Youcan use your unarmed strike to gore opponents, dealing1d6 + your Strength Modifier piercing damage on a hit. These are based on the information like to tell.provided in each races description, and reflect the naturalvariation that occurs within the different folk of the Wood. While ages fluctuate, gallus reach maturity around 18and can live anywhere between 70 and 100 years. Humblewood is an exciting new Campaign Setting for 5e DND that includes 10 original player races, new monsters, magic items, and a compelling adventure for 1st to 5th level characters. (Good) Skill Proficiencies: Athletics, Insight Tool Proficiencies: one type of Artisans Tools Self-Preservation. IamSposta. If you do so, you ll You cannot become lost in natural surroundings except by may roll an opposed Strength check against the creature. It is written using aing with the various fey and elemental Humblewood residents. (1d4) lb.Jerbeen 2'4" +2d4 20 lb. Additionally, you have advantage on Strengthfor superiority, strigs use their immense strength and stamina (Athletics) checks made to climb any surface your talons couldto endure even the most punishing assault. Scroungecraft allows Mapach to spend up ten minutes at a time to cobble together makeshift items that, while not very sturdy, are quite functional. They are the shortest lived of all the humblefolk races,living just about 40 years. a regular jump, but not while gliding. One With the Wood. Vulpin is a language of growls, snarls, and yips. You may use this technique against any creature that hasnt yet taken a turn in combat, or who you have successfully misdirected this turn. Capable ofjumping thirty feet far and fifteen feet high, Jerbeens can maneuver through creatures that are larger than them as if they aren't there. When you or an ally makes poisoned or paralyzed condition from the target.a Dexterity saving throw, you may expend one use of yourBardic Inspiration, rolling a Bardic Inspiration die and adding At 14th level, you have developed a true knack for emer-the result to the saving throw. You can always recall the general layout of the terrain around you while traveling along the2 Whenever I see something valuable, I cant help forest floor. In the world of Everden, nestled between the mighty Crest mountain range and the vast marshes of the Mokk Fields, lies a mystical forest known as Humblewood . The gallus have an earfor the truth, and are often capable of rooting out liesand dishonesty.GALLUS TRAITS Ability Score Increase. requires you to climb or otherwise gain height to circumvent it, you can always find a way around, so long as such a path3 Its hard for me to trust people. tysons corner directory. As a sable luma, you are often found on the fringes of Speed. The masses should know their place. Found Errors? The Native American stories of the trickster Raven, the Medieval fable of the Owl and the Nightingale, or something as obvious and simple as Grimms Fairy Tales are all examples of how the natural world around us has shaped storytelling. In reality, even the humble pigeon has an interesting life, we just dont see it as we pass them on city streets without giving them a second look. Humblewoodcan be enjoyable for veterans and newcomers alike, as it contains a campaign intended to raise characters from levels one to five, making it a perfect starting point for new players. Nimble Step. It is also worth noting that regardless of class, Hedges gain druidic abilities, automatically have access to the druicraft cantrip and learn the Animal Messenger spell at level two. Once on each of your Cleric Level Spells turns, when you hit a creature with a weapon attack, you can 1st bless, goodberry cause the attack to deal an extra 1d8 psychic damage to the target. Bykind of great bureaucracy, but as sacred traditions passed from spending 10 minutes, you may create a number of delicious,generation to generation. In the early years, the birdfolk and humblefolk lived close to each other in small villages around the forest. When attacked by a creature you can see within 30 feet of you, you can use yourCleric Level Feature reaction to impose disadvantage on the attack roll, as shad- 1st Domain Spells, Eye of Twilight, ows envelop your form. You can also understand Auran, though you cannot speak Alignment. Your damage for an unarmed strike is 1d4of power, such as advisors or minor officials. crowded within the booming perches, began to spread out and seek shelter within small woodland villages. Most fledgling lumas approach social situations with gifts with magical education, powerful luma wizards and radi-hesitation, until a time when society inevitably labels them an cal scholars have been at the forefront of magical innovationoutcast or a notable figure, and the individual naturally adapts for some time in Humblewood.to the role.Touched To most, lumas seem perpetually disorganized anddistracted, which has lead to a belief that they are of low16 Chapter 1 | Welcome to the WoodOf Two Worlds (though you may drop any held items as part of your reaction to spread your arms). Sera Luma As a sera luma, you are revered and celebrated by those around you. Regardless of their size, stout strigs tend to be bulkier, Birdfolkwith denser feathers, while swift strigs have more slender andstreamlined bodies. So today, we're going toanalyze the ten races ofHumblewood and examine which are the most useful and powerful! Ability Score Increase. Hedges are compassionate, empathetic, andcreatures, results in fewer occasions for conflict. They can reach a respectable old age by bird-folk standards, living around 80 years. Alignment. Before the Humblefolk Treaty was signed, vulpinscontrolled a large part of the Wood outside the influence of thebirdfolk, and bands of vulpin raiders provided their own kinwith a wealth of plundered goods at the expense of birdfolkand other humblefolk alike. Play Hawks And Doves Instead Of Orcs And Elves In Humblewood - Forbes Standing Leap. hour before falling apart.Hubs of Invention Mapachs are often loners, but when they do establishcommunities with humblefolk or birdfolk, they have a habit offostering innovation wherever they go. Before the Treaty, vulpin raiders CERVAN TRAITSand mapach thieves were serious threats. Doing this destroys the weapon, but deals the maxi-mum number each of the weapons damage dice could deal to the target. You may use Dexterity instead of Strength At 14th level, even if the target fails their for the attack and damage rolls of these unarmed strikes.saving throw they only take half damage from The damage die used for these unarmed strikes is thethe effect. This innate bond with nature may alienate you from cityin your close-knit community has taught you how to inspire life, but you will always have a home within the more remoteothers and rally folks to a common cause. Additionally, Jerbeens synergize well in combat with their comrades, gaining advantage on strength saving throws and on saves against being frightened as long as they are within five feet of an ally. Your Charisma score increases by 1. Additionally, whenever you hit with an improvised weapon, you may spend a bonus action to break it over your opponent. during combat (as there aren't existing rules so being able to use a different ability score doesn't mean a lot without asking the DM). They also favorserious conflict does arise, hedges who feel they have been truly neutral alignments, as hedges have a great respect for theand deeply wronged can close themselves off from the rest of balance of nature.their society, sometimes resulting in splits in a community. Guns Blazing! Only light produced by a 9th At 3rd level, your tavernside scuffles have honed yourlevel spell or similarly powerful effect can negate the darkness ability to deal damage with just about anything thats handy.and shadows. Your size is Small. Theycalm and weigh ones options. Along with other weight-reducingadaptations, this allows birdfolk to glide. Additionally, theythat you are free to mix and match features or traits between pass information throughout the different camps of the organi-backgrounds. Not long after the founding of Alderheart, a massive forest fire known as The Great Calamity burned a portion of the Wood. Jerbeens value privacy, but true isolation fromfriends, families, or loved ones is considered to be the worstpossible fate a jerbeen could suffer.JERBEEN TRAITS Ability Score Increase. Being small and Jerbeen.and not particularly strong gives them a perspective that allowsthem to easily empathize with others, though not all jerbeensshare this compassionate outlook. You can speak, read, and write Birdfolk, andspeak Cervan (Cervan has no written component). Reddit and its partners use cookies and similar technologies to provide you with a better experience. Number 5 - The Circle of Wildfire. Their mottled feather patterns, though notas bright or beautiful as others, allow them to easily hide in theforest. You choose whether any foe reduced to 0 hit points by this attack remains stable or dies. Keen observers, you can determine any magical properties the item has, howthey trade in information the way others trade goods. Skulker. Maguire Tree Care Inc in Moss Beach, CA | Photos | Reviews | 8 building permits. When falling you can use yourreaction to spread your arms, stiffen your wing feathers, andslow your descent. Kindled corvums have a way with words,and are accomplished at saying what someone wants orneeds to hear. Maran raptors Humblefolkcould also take visual inspiration from seabirds, notably petrelsor shearwaters, due to their swim speed. Team Tactics. 7. race could take inspiration. You have an almost supernatural ability to Corvums are commonly accepted, sometimes begrudg- appraise objects. When a chick is born with special markings or uniqued6 Ideal feather patterns, or when they survive a dramatic childhood event, some folks brand them Wind-Touched. They livecontain the odd family of jerbeen, or a few lone hedges. Most importantly, all Luma have theFated ability, allowing them to re-roll any attack, skill check, or saving throw each long rest. Age. 6 I feel nothing for this title, and carry it against my will. The target can break free by spending Reckless Tactics. Youcannot benefit from any Dexterity bonus to armor classwhile curled up, but you can still use shields. over shared hardships.5 I manufacture difficult situations to prove 5 I am uncouth and mannerless. Next, using the such, birdfolk and humblefolk can showcase a variety of differ-appropriate column, roll for your weight modifier. You may choose one Travelers Trick that you know and desig- nate it as your favorite trick. Each birdfolk race possesses a unique and mystical connec- Jerbeention to the element of air, which allows them to understandAuran from birth, although they are unable to speak it natu- Jerbeen is a system of squeaks and clicks represented inrally. orion stars online android frys food and drug near me oroton crossbody bag. We discuss the College of the Road Bard Subclass from the Humblewood Campaign Setting from Hit Point Press! You have proficiency in simple weapons. Strigs are muscular, imposing folk ranging from 4to over 5 feet tall and weighing around 110 pounds. humblewood subclasses - startradio.online The power ofthe Gods of community is in the security of home and hearth, Channel Divinity: Magnificent Feastand the joy of good company. You are proficient with tinkers tools.or on-hand materials is known as scroungecraft, and is a Additionally, you have the ability to construct crude butcultural staple among mapachs. Community might actually be on the weak side, but it is pretty flavorful and I think it'd be enjoyable to play. If an the targets wound.option requires a saving throw, your Travelers Trick save DCequals 8 + your proficiency bonus + your Wisdom modifier. While you are overlooked by the crowd, your Glide. Jerbeens can be found ina variety of places across the Wood, usually forming their owncommunities within birdfolk perches and humblefolk villages.Seldom do they live alone. Follow our Twitter! 1 I am incapable of action when Im at great heights.2 I have learned to not let the comments of 2 I lash out at the slightest insult. Humblewood campaign has easy combat, so why should you optimize. Welcome to the Wood 10 3. Corvums reach adulthood at around 18 years.They live slightly shorter lives than other birdfolk,approximately 70 years. Plants in the Wood do not experience the world in terms of sight, but most can feel differences in temperature, describe things that have touched them, as well as hear vibrations that happened around them (including speech). The pulley system was so successful thatbirdfolk perches beyond Alderheart have adoptedthe technology.28 Chapter 1 | Welcome to the WoodDepending on the materials available, a Game Master(GM) may rule that you cannot craft an item in this way. * A patient druid shared the that you know.secrets of forest magic with you. Despite these indi-vidualistic tendencies, they are capable of forming familialand community bonds that transcend a permanent or singlephysical home.STRIG TRAITS Ability Score Increase. You have advantage on saving throws against poison and resistance against poison damage. Enemies in the weapon, you may spend a bonus action to break it over yourdarkness are both blinded and frightened for as long as they opponent. Withstand the searing heat of anemberbat swarm: a vortex of tiny flying creatures, each one a smouldering ember with wings! The great calamity which produced the part of Humblewood known as the Scorched Grove also made the area an ideal home for fiery creatures. Strigs are normally good aligned, having astrong sense of fair play as well as a tendency to see the best inothers. The World In the world of Everden, nestled between the mighty Crest mountain range and the vast marshes of the Mokk Fields, lies a myst You understandsubtle social cues the way a hunter understandstheir prey, and youre just as quick to capitalize onan advantage. . You can speak, read, and write Birdfolk.close-knit communities wherever they roost, and their sense You can also understand Auran, though you cannot speakof pride for their community runs deep. He enjoys collecting comics, records, and wins in Samurai Shodown. Are they OP, UP, or neither? Your Wisdom score increases by 2. Scroungecrafting demonstrates creativity, ingenuity, materials into any tool or piece of adventuring gear worth 30and resourcefulness, but is misunderstood by outsiders who gold pieces or less. Breeds of Cervantamed dogs would not be a good fit. When you perform, you can demon- strate the innate and mystical power of your Charisma. Hatred burns in the hearts of those who have lost lives they cherished, and these once peaceful peoples now take up the sword and turn to banditry. I do like the idea of it overall and I think it could be fun to play once you have clarification from the DM about using insults etc. Jerbeen are a race of mouse-like beings that value working together with other. They had stories to tell, and every one of them has their own personality and quirks. Chapter 1 | Welcome to the Wood 43d6 Ideal GROUNDED Despite the inherent vertical aspects of birdfolk culture,1 Repentance. After the implementation of increases by 2.the Humblefolk Treaty, many cervans continued to live by theold ways. Decide what your charac- ter believes, or roll on the table below to understand how1 My family has been the subject of ridicule ever they feel.2 since I left my home perch. Forest-dwellers are again being displaced from their homes, seeking refuge in Alderheart, and perch-dwellers are doing what they can to keep themselves safe up in their canopy sanctuaries. others affect me. Great seen fight. They also lean more towards lawfulalignments due to their co-operative nature. Mar 4, 2020. Even in the imagination, these things are incredibly powerful. Being small and facing many threats in theworld, jerbeens are sensitive to the feelings of others, and tendtowards good alignments. Size. The darkness and shadows overlap andsmother existing sources of light. Ranking the Druid Subclasses in D&D 5e - Tabletop Joab The options are presented here in alphabeticalorder. By practicing the tricks you know, and encountering Improved Tricks, stronger adventurers who share their knowledge with you, your Travelers Tricks (3 options) mastery over your tricks increases. Art Director: Leesha Hannigan Publisher: The Deck of Many Page Count: 224 Available Formats: PDF & Print PDF (The Deck of Many) - $29.99 Print (The Deck of Many) - $79.99 In the world of Everden, on the eastern coast of a great continent, there is a vast forest nestled between . Size. Center of Attention. A cursed moon hurtles through the multiverse, crashing from one plane to 394443667100 Ability Score Increase. You cannot use this ability again until you have completed a long rest. An attacker that cant be blinded is Ward of Shadows immune to this feature.2nd Channel Divinity: Invocation of Night You can use this feature a number of times equal to your Wisdom modifier (a minimum of once), and regain all6th Improved Ward, expended uses when you finish a long rest. My powers situate me above others. Hedges who dwell outside of the birdfolk cities preferto live in individual burrows under the great roots of trees.Communities of hedges enjoy living surrounded by nature,near clearings within the forest or lone copses.

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