Notes: Other than RP purposes, deity is up in the air. to 12 (+1) and if you want another, you need to raise it to 16, because 14 doesnt give you an extra skill point. (ranged), Valerie as meat shield & flanking aide. EDIT: Sorry, missed the archer part but I guess you can change the trip feats for archery even if the team feats doesn't help you companion that much. I chose bear as a middle ground pet. Why Menacing and not the Archer Route? Your saves will be ridiculously high as you progress. The Boon Companion feat will make up for 4 non-pet levels. Both of your main stats + mage armor/bracers of armor to AC is almost always going to be better than armor with a max dec). Death from Afar gives you an untyped +4 bonus to all ranged attacks. I had considered a Ranger 9 /Sacred Huntsmaster 11 build. Improved Precise Shot Instead of an inquisitor's . I really like Inquisitors, in fact my first Kingmaker character was an Half-Orc Inquisitor. Cheers for going through that much effort! I'm really torn. I was thinking about a Two-Handed Greatsword build. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Rangers seem to be the stereotypical archer class, but how do they really stack up? I've done a similar build where you pick a lot of buff spells with durations of minute/level (not round/level). Cats are always best companions, no matter what I play. Starting Stats where 15-19-11-14-0-10 to get this. Should I go Cleric (concerned about feats in this case / archery is feat reliant)? That heavily affects answers man! Build Progression: Slayer (Deliver) 20. STR is fine, WIS I'd keep, but I really should have some DEX. Or Diplomacy if you pick Tactical Leader. Get these as soon as youre able! The original idea was to build for an Evil playthrough. I would not recommend archery for a Sacred Huntsman because you probably won't be close enough to your pet to proivde it with teamwork feats. Divine Guardian Divine Hunter Dragon Disciple Druid Duelist Ecclesitheurge Eldritch Archer Eldritch Knight Eldritch Scion Eldritch Scoundrel Empyreal Sorcerer . Add a +2 to any Ability Score when starting a Hunter with this race, and other abilities like Keen Senses and better resistance to enchantment school spells make a Half-Elf one of the best choices. For this character I have a "wish list" of things I want the character to have and cramming everything into one build means it may not be the most perfectly optimized character but is very well rounded and has a lot of options. Plus, I've never seen a glaive past masterwork in my 45 hours in on my Alch, so there's that too. :) You dont need heavy armor, dip 1 monk and go without armor. It's not an archer build, but I've been having fun with this one (this is from memory, so I apologize for any errors): Race: Aasimar Angelkin / Stat Dist: 16/14/14/10/10/18 (You could dump WIS to put in STR, but your will saves will suffer slightly), Make sure you put at least 3 in mobility and 5 in Arcane Knowledge (required for Crane Style Feat and Eldritch Knight levels later on). For Pathfinder: Kingmaker - Definitive Edition on the PlayStation 4, Guide and Walkthrough by chris-williams. Imo the only animal companion's worth anything are Smilodon (highest dps) or leopard (has trip and highest dps amongst all trip having animals). Race: Human, Deity: Pharasma, Domain: Repose, Pet: Bear, Feats: Martial Weapon Proficiency and Heavy Armor Proficiency, Ability Scores - STR 18 (+2 racial) DEX 10 CON 15 INT 8 WIS 16 CHA 10, Spells: Doom, Shield of Faith. And I simply love WIS classes and for whatever reason don't really like CHA classes. You'll have 5 attacks with a Monk multiclass for flurry (though you'd need level 13 to have flurry AND greater bane). Put those Swiftfoot Boots, cast Expeditious Retreat, and youre golden. Hotel in Taipei | Hyatt Place New Taipei City Xinzhuang. pathfinder: kingmaker staff of whispering souls. Why Deliverer? 9. Pathfinder Kingmaker - All Summon Monster Stats Lists, Pathfinder: Kingmaker Single-Class Build Slayer Archer. I guess the only real advantage is not having to wait until level 3 to get an animal companion? All of the pieces of it can be found in Chapter 1. Maybe I just am bad at noticing them, though. ARCANE ON TWITCH http://bit.ly/ArcaneOnTwitch ARCANE ON TWITTER http://bit.ly/ArcaneTwitter SUBSCRIBE ON YT http://bit.ly/ArcaneOnYouTube BECOME A. Free feats from Ranger Combat Styles to bolster Inquisitor's combat effectiveness; I like the Menacing Combat Style because Stern Gaze helps bolster it. I just picked up the game, am not new to CRPGs. Oread. Lann is good as divine hound or sacred huntsmaster. Valve Corporation. This is an interesting build though. Go for it! It looks like I could go either Human or Tiefling. Tandem Trip is a wonderful teamwork feat. InEffect: DPS Archer for AribethLives Race: Human Alignment: w/e Stats: Str: 14 Dex: 19 Con: 14 Int: 11 Wis: 14 Cha: 7 Final Build: Magus(Eldritch Archer) 2/Ranger 15/Sacred Huntsmaster 3 Pet: Leopard or Smilodon Deity/Domain: Whatever with Travel Main skills: Stealth, Perception Suggested secondary skills: Whatever you feel like. 79, Section 3, New Taipei Blvd., Xinzhuang District, New Taipei City, Taiwan, 242032 +886 2 8522 9980. Offensive spellcasting DC suffers but this is offset by focusing on buffs and heals and leaving the damage spells to the wizards and such, Ok now I have a few restarts planned haha. With heavy armor, my DEX skills are really limited anyway, so yeah. Now, all of the enemies who are closer to you will most likely be shaken (and therefore flat-footed). Rangers are not a bad choice (especially Stormwarden for the extra Archery Feats) but Rangers suffer from the fact that if they are not fighting their Favored Enemy they are just kinda mediocre. Fighter 3 gets you two free feats, heavy armor proficiency, and the first rank of Armor Training which also negates the movement speed penalty from medium armor. What do you guys think? 29 Jun, 2022, 21:30 IST. Skip Main Navigation. Your pet trips on bite. Go with Erastil for the animal companion and consider monster tactician or sacred huntmaster if choosing a different deity. Dirge of Doom automatically makes enemies shaken if theyre subject to fear effects (thats right, no save). You also have a pet that's doing stuff. ._1x9diBHPBP-hL1JiwUwJ5J{font-size:14px;font-weight:500;line-height:18px;color:#ff585b;padding-left:3px;padding-right:24px}._2B0OHMLKb9TXNdd9g5Ere-,._1xKxnscCn2PjBiXhorZef4{height:16px;padding-right:4px;vertical-align:top}.icon._1LLqoNXrOsaIkMtOuTBmO5{height:20px;vertical-align:middle;padding-right:8px}.QB2Yrr8uihZVRhvwrKuMS{height:18px;padding-right:8px;vertical-align:top}._3w_KK8BUvCMkCPWZVsZQn0{font-size:14px;font-weight:500;line-height:18px;color:var(--newCommunityTheme-actionIcon)}._3w_KK8BUvCMkCPWZVsZQn0 ._1LLqoNXrOsaIkMtOuTBmO5,._3w_KK8BUvCMkCPWZVsZQn0 ._2B0OHMLKb9TXNdd9g5Ere-,._3w_KK8BUvCMkCPWZVsZQn0 ._1xKxnscCn2PjBiXhorZef4,._3w_KK8BUvCMkCPWZVsZQn0 .QB2Yrr8uihZVRhvwrKuMS{fill:var(--newCommunityTheme-actionIcon)} I asked this same question 2 days ago and got a few answers but nothing too concrete. Sacred Hunstmaster. In theory it should be weapon dmg + STR + 13d6 (8d6 sneak attack + 2d6 sneak attack from Necklace of Double Crosses + 2d6 divine + 1d6 precise dmg from teamwork feat with EACH of his attacks and he should have 7 attacks each round. Thx! Since the pet will be doing the tanking. Hyatt Place New Taipei City Xinzhuang. 14-19-12-14-10-10 I will try this build with bow when I will play as chaotic neutral and as Spawn Slayer instead of Deliverer . Sort of an ultra orthodox ranger/hunter, focusing on Parasma's role in the "circle of life" in nature, as well as a zealous investigator of necromancy and destroyer of undead. I find the idea of more skill points appealing, but I don't -have- to be a skill monkey. Trapfinding is brilliant to optimize the Necklace of Double Crosses, as well. 8. New comments cannot be posted and votes cannot be cast. Slowly build up those buffs between bless, judgments, bane, study, etc and out of nowhere you'll crit and kill gods. Cast them on your party when you enter a dungeon, provide some middling archery support while everyone else kicks your opponents' teeth in, and heal between encounters as necessary. 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Its mention in the starting off section that Trickery, Mobility, Stealth, Perception, and Persuasion are my usuals. for skills, but with 14 INT, you can only get 4 points max. ST: Deadly Aim FYI Persuasion is made up for 3 separate sub-skills - Intimidate, Diplomacy, Bluff - and Inquisitor only gets a bonus to Intimidate (1/2 their Inquisitor level). However, it becomes a class skill with Trapfinding. I'd take a Monk multiclass as early as level 2. So early on you can use breastplate (AC 6 MDB 3), later on you'll use mithril full plate (AC 8 MDB 3); which means you're not restricted to Travel domain. All trademarks are property of their respective owners in the US and other countries. This Inquisitor archetype grants an animal at first level, but delays learning Judgement until 4th level and cannot use multiple simultaneous Judgements. I wouldn't call this build conventional but hey, you wanted a heavy armor Inquisitor! Sadly greatsword are Extremely rare and you need to be lucky to get a good one. Trip is awesome but it's hard to do in Act 3. Hi Balderun, you can get 14, 19, 12, 14, 10, 10 if you include the racial bonus from Half-Elf (be sure to set the Racial Bonus at the bottom of the screen). There is a cloak that lets you trip on bite(barbarian rage feat gives you a bite). The biggest weakness are elementals that cannot be flanked, critted and has high defense against trips but heavy attacks can take them down as well. Yes, it stacks with the Bracers of Archery. Extra bonus of having an animal companion is trying out the mounted combat features in WotR.

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