NOTE: This dialogue really is just for a role-play purpose. - More of Serana's ForceGreets shouldn't trigger when the player is in dialogue now. - Changed the existing conditions for existing dialogue to make more sense. This conversation is unlocked after the "A New Covenant" quest but before the "A Date at the Bannered Mare" quest. Again, to rectify this just stand still or move in her direction. You must first get permission from me before you can modify, use, or alter my files for public use. If you really want to, you can technically import Serana still (just make sure she still uses her vanilla follow package and don't use any conflicting features). - Added a small conversation where Serana asks the player a question about companionship. - Fixed a bug with the "Determination" dialogue quest trigger. - More radiant dialogue, occurring at either sunrise or sunset. About Serana Dialogue Add-on Mod - Skyrim Special Edition Discussion - Serana will no longer compliment your skills when she is in a dungeon. In a future update, this will be re-implemented. - Fixed dialogue condition with the final Companions commentary, - Also includes this bugfix from 2.3.1hotfix: Fixed dialogue conditions for a specific combat idle, - Fixed some looping animation issues with DDAF on "Whats on Your Mind" lines, - Added conditions to some combat lines to only fire off when they would make sense to, - Added a condition to Serana's humming that previously wasnt there before, - Forwarded some dialogue edits from Serana Dialogue Edit for compatibility reasons, - Some tweaks to SDA Companions commentary, - Added safeguards to ensure you can't make love to Serana while Inigo or Sofia are around (they should be more than 500 distance units away). She chooses to stick around, and her ending reaction to you has been toned down a bit. - Added radiant quest dialogue for the Dawnguard side. However, all copyright within the confines of content added by this individual game modification belongs to me, the mod author. This has since been fixed. Improvements to dialogue scene AI packages, Improvements to Radiant Hello Timings (should be more varied and less spammy). Race Compatibility Dialogue for Serana Dialogue Addon (SDA) - Nexus Mods Dawnguard DLC Overhaul Collection - Patches and File Repository, Dialogue sur la compatibilite des races SSE Serana Dialogue Addon - version francaise, Dragonborn Voice Over - Serana Dialogue Add-On (Voice Pack), Race Compatibility Dialogue for Serana Dialogue Addon (SDA), Serana Dialogue Add-on - Simonrim Patches, Serana Dialogue Add-On Patch Hub Simplified Chinese translation, you can read about my character philosophy here, Click Here to see the current Dev Roadmap, Most Downloaded Follower Mod on SSE Nexus. . Not to mention the mod should load faster on older hardware! - Radiant quest dialogue for all the bounty quests (BQ01-04). - Reimplemented "What's on Your Mind" conversations, with better-written dialogue that supersedes the somewhat bland and one-note conversations that were previously there. - Expansion of recap commentary framework to cover vampirism and the Soul Cairn. - Reworked Serana's map marker feature. Just speak to Serana (as long as you know the spell) and you can teach it to her right away. - Disabled one of the post-Harkon fight dialogues, as these have now been largely superceded by the addition of the Serana romance. - Serana was not giving gifts anymore, even though the prompt was showing and she said her dialogue. This should add more padding and depth to what already was a pretty natural and organic romance. - (SSE Only) Repackaged BSA. Now they should act as regular 'hello' greetings. Update Notes for the 2.2 Update, Mages, Romance, and Misfits. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. - One of Serana's easter egg lines (What a grand and intoxicating innocence) didn't have a cooldown and a rarity condition applied. ", - Serana Companions commentary is now started via a ChangeLocationEvent SM Node. This DOES NOT do anything like dismiss her. - The friendship variable is now optionally set through completing a set number of backstory dialogues with Serana. After this update, NFF (and any follower framework support for Serana) will be obsolete. If the player chose to destroy the Dark Brotherhood, one of Serana's DB radiant greets should no longer occur, Increased threshold for magicka commenting, Reduced frequency of combat-end greets regarding Serana being tired. If they are, then a global value is toggled which disables all Kerstyn VA dialogue, keeping Laura Bailey's voice instead. - (For non-ESL version) Changed all armor keywords to "light armor", as Serana refers to it as light in her dialogue. Fully voiced from parts of her existing dialogue. It was not possible to disable the zombie spell without editing Serana's base NPC record, which is out of the scope of this mod (as to keep it compatible with all Serana Replacers). - One of the radiant greets had a mismatching audio file. - The FG/OStim check is now made on each player game load, making SDA now able to detect if either of these animation frameworks were installed on an existing SDA save. So now you can hear all of her fun lines. Included in this mod: Dialogue which will appear to change Serana's attributes making her marriable. - SDA is now in a BSA! It's been rebuilt from the ground up to ensure better integration with SDA Drinking Buddies. Known issue with 'follow beside' feature: Sometimes Serana will just headtrack you while running beside you. - Disabled Serana Romance as a requirement for the Kindred Judgement conversation, as it also works thematically for a platonic relationship, - Tweaked some conditions on radiant hello lines to be more thematically in line with Serana's character development throughout Dawnguard, - Fixed some issues with OStim integration. - For this new "Trust" conversation, to set up it's context properly and avoid melodrama, multiple messageboxes have been added to each of the Serana Romance conversations. - Increased frequency of sneak greets and goodbyes again, - Increased skill threshold for a lot of Serana's praise on your skills, - Added conditions so a lot of Serana's playful greets won't occur within dungeons. - Main quest dialogue until "Dragonslayer" (Post Main-Quest dialogue coming later), - Serana commentary on player lycanthropy, - Tweak to dialogue conditions on Serana hurt dialogue. A bunch of fixes and content additions. It's disabled for now though until I can find a way to get it working consistently. - Implemented a proper dismiss and wait script to Serana's "House of Horrors" and "Diplomatic Immunity" quests respectively. However, unlike Serana Spell Selector, I don't edit Serana's base NPC record! You can tell Serana to never equip it at all, or only to equip it if it's daytime and she doesn't have any other headgear. Best Serana Mods For Skyrim (All Free) - FandomSpot - Moved some dialogue lines to the "Can I talk to you for a bit?" - Patch functionality was fixed- it should now do its thing properly. This means that SDA will already include many quality of life or bugfixes for Serana as a follower. - Removed temporary sound processing left from the CK. - Removed the added music for the Trust conversation for now, as it was causing crashes for some Xbox users. Skyrim-AE - Serana Dialogue Add-on MOD Playthrough - 74 (Serana's - Removed accidental ITM/Serana NPC record edit. Big Update! - Support for the SexLab animation framework for romance scenes. So if you don't have the mod installed, the commentary should still run, but there will be a bit of a narrative disconnect. - Revamped Drinking Buddies code from the ground-up. Bad news; still gives a black screen upon RE-loading that save (it will work the first time). You can now ask Serana to: - Keep quiet (She won't talk with NPCs, She won't greet you with her radiant greets), - Stop humming (She won't hum whenever she's idle), - Stop referencing non-Tamrielic cultures (Star Wars prequel memes, 4th wall easter eggs), - Reduced follower banter frequency by -25%, - Reduced volume of some Inigo banter lines for volume consistency, - Decreased skill awareness radiant dialogue frequency by -75%. - Note: As for Serana moving in with the player to someplace once they get married, that's still on the drawing board and I'm still planning how I'll implement that, at least on a technical level, as it is a bit of a technical hurdle. All rights reserved. Non-married, but boyfriend/girlfriend players can still experience future quests like Trust or the Bannered Mare date, just with minor tweaks and changes to dialogue to accomodate whether or not the players have chosen to marry Serana. - Removed GetDistance requirement from radiant lovemaking dialogue. C'est un patch pour ce mod, donc oui, c'est ncessaire. Hey everyone! - Tweaked probability for a bunch of radiant lines so they won't be as repetitive, - Audio of quiet voice lines were boosted to be more in-line with the rest of the audio files, - Radiant dialogue tweaks so that some lines would occur in their proper context. Note: This does not mean that SDA's Serana is being rewritten to be vanilla+. Integrated patch for the BDO Ram Horn Witch Armor ([SE] DM BDOR Ram Horn Witch by Rektas & Xing, Team TAL | Team TAL on Patreon). - Addition of 1st Serana banter framework. For now these are unvoiced. -You can now ask Serana whether you want her to keep her hood on or not! There were some files incorrectly archived. After this update, SDA will now be incompatible with other mods that give Serana custom horses/custom horse support, like Convenient Horses (but a patch for that mod will be provided). Ah, e pu anche (udite, udite!) - Improved how Drinking Buddies is triggered, hopefully solving issues for some of you, where the dialogue option would just outright disappear after a while. Previously ignored quests (like "Season Unending") are now covered as well. *woot woot! This has been fixed. Added in dialogue options to affirm Serana's vampirism, and also completely rewrote the end of the quest (if Serana were to be cured). - Removed debug notification that shouldn't be there for the horse riding. - Papyrus Optimizations, further reducing (harmless) log errors and spam. Also made sure to make all of them stop while not running. - Reduced frequency of Serana's humming a bit (from 5% to 3%), - Reduced frequency of Serana lovey-dovey radiant greets (-20% less frequent), - Reduced frequency of prequel meme lines a bit more (-25% less frequent), - Sofia should no longer start her first conversation with Serana while she is still sleeping at the Whiterun Stables. Go back to Solstheim. - Added a "LocTypeDungeon" condition for Serana's radiant love timer, so she won't be asking you for kisses in a dungeon anymore. As an NPC, Serana is more intelligent and has many new follower features. - (Vampire Only Side) Serana will no longer greet you right after starting "Chasing Echoes"- she should do it outside now. Seeing that the implementation has changed, this quest record serves no purpose. The player can choose to delay this too, in case they need Serana for a quest or just want her to stick around for a bit longer. - Serana no longer sneezes when she's a vampire. Copyright 2023 Robin Scott. No more square font issue with a lot of lines. - Serana will break up with you if she finds out you are already married. This is because Serana is characterized as someone who is close and open to the player at this point, which didn't make sense for players who just met Serana. This quest awareness is extensive, and covers every single Companions quest until the end of the questline. No need for patches :). Serana Dialogue Add-On Romance Update + LE Port! Merri was able to record her lines :), Stopped Serana's Kodlak conversation from firing off at wrong times, Added more conditions to Story Manager triggers for quest commentaries. Fixed kiss scene in Serana Romance, so it occurs automatically instead of needing a manual activate from the player, Cut some lines from the Trust conversation that weren't needed and didn't make thematic sense (the lines where Serana asks for you to start your relationship with her again- from zero). - An SDA Serana menu feature (currently unvoiced, but with full feature functionality). This should help reduce Laura Bailey and Kerstyn voice overlap, at least for the radiant stuff. The revoice is now effectively 100% complete! - More tunes for Serana to idle-hum to based on some vanilla tunes as well as those from her current song library, - Complete location conversations on all of the remaining major Skyrim Holds (Falkreath, Morthal, Dawnstar, Solitude, Markarth), - A new conversation about Serana's childhood. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. - Added conditions to a lot of lover and jokey dialogue to not occur during serious moments for Serana's character development (like during Kindred Judgement), - Decreased radiant greet frequency by 10%. - Redid the code for some of the waiting lines. Inspired by Aelarr's Race compatibility dialogue mod I decided to make a patch for Martimius' lovely Serana Dialogue Addon mod. Keeping 'I'll find us a table' since that's generally more reliable and doesn't rely on Serana's follower AI. The friendship requirement stays the same. This makes things much more neat, organized, and official DLC-ey. Anyone who wants to disable and toggle Serana's raise zombie spells will need to download this new patch, and if they use Serana replacers, make their own patches via xEdit. - Serana now comments on radiant intercourse after it happens. - Disabled SDA_SeranaRomance 11 (Date at the Bannered Mare) quest when it isn't currently running, - Changed the original recap line starter and added a new one for more consistency with the Dawnguard questline plot and the players chosen side. - Radiant Greets (For each of the inns in Skyrim), - Serana now drinks blood potions from her inventory every 24 hours or so. This has since been conditioned to occur after her initial confession of feelings, should the player have gone the romance route. Serana Dialogue Add-On Version 3.3 NOW OUT IN OPEN BETA! - A new "Trust" conversation, which aims to solve a DG plothole. If Sofia stays with the adventuring party for too long (5 days) Serana gets annoyed and asks her to be dismissed. I am planning to make a voiced add-on to this mod though, Jay's already given me the all-clear. - Redone the code of the Haunted House quest commentary, so that there now aren't any compatibility issues with other mods which edit the same quest. On top of knowing if the player has a vanilla home, I'd also like to add support for modded homes as well. This should hopefully help with problems some users have been experiencing. PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. Not required for both mods to work together well, just a quality of life improvement for repetitive Hello dialogue. 1.) Serana has a few lines relevant to your character's race that you would miss playing as custom race, this fixes by updating the conditions to check for custom race keywords. - The "strange sensation" message shouldn't appear twice now. - Recap dialogue on Volkihar Castle Undercroft and Courtyard, - Misc minor fixes to some dialogue here and there, tweaking conditions and existing subtitle typos, - Additions to existing Main Quest dialogue, - New radiant dialogue while exploring the Soul Cairn, and Tamriel at night. - Improvements to dialogue conditions for SDA Hangover commentary, - Backend script improvements with quest aliases, - Mjoll Banter will no longer occur outside of Riften, or when Mjoll is a follower, - Script improvements for scripting language of Alternate Voice toggle, - Backend script improvements for Radiant Love Quest. For now it's just about her dad but more topics to come for the next release. - Refusal to Serana's marriage proposal now toggles the relevant global variable. 3. - Tweaked conditions for "A Night to Remember" commentary to ensure the first commentary line fires off, - Tweaked conditions for some radiant romance lines to not occur if the player isn't in the mood for touchy-feely stuff, - Tweaked conditions for one of her scripted MQ commentaries to hopefully not occur while Delphine is speaking, - Tweaked dialogue fragment scripts in Serana's Forgotten Vale romance quest, so that her final dialogue lines would fire off properly, - Fixed conditions Serana's quest commentary for Discerning the Transmundane to only occur while that quest is running, - Added in missing voice greets from the previous Radiant Update, - Added in dialogue improvements to the SDA_SeranaRomance4 conversation. A bunch of you probably already know this, but the Serana Romance update has been out on SE for about a day or two now. - Camilla, Orgnar, and Delphine (considering she's still an innkeeper), - Why Serana speaks so casually for a royal vampire, - Serana asking the player questions about their character's goals in life (mainly for the player's role-playing), - Serana being reacquainted with the current world, - Tweaked conditions for some of Serana's radiant greets to occur after earlier on in the Dawnguard questline, - Some backend implementations to ensure Serana doesn't hum when the player is in dialogue with other NPCs (requires SKSE), - Fixed a problem with Serana's dialogue firing off in one of the Sorine scenes, - Added proper AI packages for Lisette and Taarie conversations.
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