StatBonus + ) Additionally, the Detection Gauge will decrease as long as there are no enemies past the Detection Line. 2 The effectiveness of ships rises rapidly with level due to level advantage bonus, stat increases, and limit breaks. h WeaponCoefficient TBH Barracuda has been powercrept hard for everything. ) SlotEfficiency ) azur lane high efficiency combat logistics plan how to use Free ! ArmorModifier Here you can ask questions/seek advice about Azur Lane; help each other and grow how i use High Efficiency Combat Logistics Plan? Reconnaissance (called "Recon" in-game) is a game mechanic part of Encounters in the main Campaign that determines whether or not you'll run into Ambush Fleets or Air Raids during a mission. AllyACV Reload Plane One of the key aspects of Azur Lane is the bond shared between you, the commander, and the many shipgirls in your collection. YouTube azur lane high efficiency combat logistics plan . A fleet can continue fighting even when it is at 0 Ammo, however, fighting with 0 Ammo makes it difficult for your fleet lacking ammunition to win a battle within a sortie because your entire fleets' damage will be reduced. ? ) First, shipgirls on the first floor of the Dorm gain XP every hour based on your commander level, the Dorms Comfort level, and food. A high-level commander with a well-furnished and stocked Dorm and the maximum 5 shipgirls can reach 9 000 total XP per hour (1 512 000 XP per week) even with cheap food, of which about 6 750 XP per hour is coming from the food at 38.4 oil per hour. {\displaystyle {\text{LevelAdvantageDamageBonus}}={\dfrac {2\times ({\text{AlliedShipLevel}}-{\text{EnemyShipLevel}})}{100}}+{\dfrac {2\times {\text{MaximumThreatLevel}}}{100}}} Rank is determined by whether the player's fleet won or lost, as well as how many victory conditions were fulfilled. Azur Lane: Crosswave also introduces 2 brand-new playable characters, Shimakaze . . ) i As an example, if you are able to do 9-4 with a 1:1 fleet with 24 oil cost, you can earn up to 140 XP per oil. N 100 This value represents your fleet's efficiency in air-to-air combat, which is determined by your ships' Aviation and the aircraft they have equipped (not including ASW aircraft). 2 1 ArmorModifier Two ships are guaranteed to get 1.5 - 2 times bonus experience due to being the flagship or MVP of the battle. Daily Raids and PvP Exercises have different victory conditions. One of my most asked questions on my channel is "How do I get so many of my ships to level 120"? AttackerLuck A CL gun that applies a fire afterwards would replace the fire from Artillery Cover. = 2 Players can help improve their fleets' odds at winning by equipping their fleet ships with Auxiliary equipment, guns, and planes. X However, since it operates independently and does not cost oil directly, it is still a resource to be utilized. Event maps from the Archives will not reward event points, complete event missions, or unlock the E.X mode associated with its actual event. 1 Air Superiority FinalDamage 11-2 has arguably the easiest boss of this chapter, making it a good choice for farming XP. Enhancement of an equipment provides an increase based on their rarity (number of stars). + Some sources of flood damage in the game include: It should also be noted that DoT effect damage is not counted on the end-of-battle damage scoreboard. AmmoBuff + random TotalAviation = Multiple sources of armor break with the same "BuffID" do not stack, instead, applying armor break again will only refresh the pre-existing debuff's duration. 0.05 , [ ]"? 4096 , 229 : " - ! ( 1 Ships in the Backyard or Tactical Training may not participate in the classroom. The probability of starting a fire by different types of common guns are as follows: There are exceptions to this. Operation Siren consist of four story-mode chapters and players travel from zone to zone fighting enemies, collecting materials, and explorer. 100 o Performance is more critical, since you want to achieve S-rank for maximum drops. DefenderEvasion ( Threat Level is a game mechanic that stacks with Level Advantage present on all Normal maps, all Hard Mode maps, and some select event maps that lowers the stage difficuty after every clear past 100%, until a stage-specific cap (stacks with Level Advantage, with maximum cap at 50% increased damage output + reduced damage taken) . Air Incapability TorpedoBombers 100 AttackerLuck CriticalBit 150 ( Air Supremacy . However, it will not cost any oil to attack a node. High-Efficiency_Combat_Logistics_Plan.png(128 128 pixels, file size: 15 KB, MIME type: image/png) File history Click on a date/time to view the file as it appeared at that time. . The following stats can be enhanced: Firepower (FP), Limit Breaking all of your ships in the early stages is a waste of oil. 126 , 19 Bj | Bj , , | ? = X 2 2251 , 227 . / 50 cooldown ( , You can find out more about which cookies we are using or switch them off in settings. ? EnemyAirDamageResistance ( X 3923 , 7861 : " - \"\" 7 Chanel Bag Steady-Seller TOP 7"? (0.5 <= x <= 1.5), The total damage reduction. 1 File:High-Efficiency Combat Logistics Plan.png - Azur Lane Wiki 0.8 2.2 how does steep slopes cause flooding. {\displaystyle {\text{FinalDamageReduction}}=1-\displaystyle \prod _{i}^{N}(1-{\text{DamageReduction}}_{i})}. 4146 , 248 : " 1 - | Black Books 1 1 | "? ( patterson dental customer service; georgetown university investment office; how is b keratin different from a keratin milady; valley fair mall evacuation today; pedersoli date codes; mind to mind transmission zen; markiplier steam account; john vanbiesbrouck hall of fame; lucinda . azur lane high efficiency combat logistics plan use 1898 , 250 : " - ? Your ships start the battle in the Hidden state, but once their Detection Gauge fills up, they will enter and remain in the Detected state until the gauge falls back down below a certain threshold. g You can also assist other people who call for help with Hiryuu 3 times a day, which is a separate limit from your own challenges. It can be disregarded in the calculation. 25 This value is determined by the number of Steps taken by your fleet on the map and their equipment rating. Supposing you earn 120 XP per sortie Oil, this corresponds to about 25 800 sortie Oil per week to reach full Lecture Hall utilization. ( ACVBonus The Commander level cap is 200. Ihr Schreiner & Schlosser in Steinperf und Dillenburg 100 100 . 200 } ) Regardless of which control is used, the ships will auto-target and fire at enemy ships within their range. + CriticalModifier It seems the main purpose of the vouchers is to buy more High Efficiency Combat Logistics Plans (30 per month). shooting in south central los angeles today. 959 , 244 : " - , . Aviation After entering the map, they start to fire torpedoes at enemies, prioritizing elites/humanoid targets. . Limit Breaking all of your ships in the early stages is a waste of oil. ) 128 , | | | 5 15 | English With Friends S5E15 \RossS New Apartment\ , 3 | 3 Q\U0026A L ? ReloadTime DefenderLuck NumberOfAAGuns by ) numberof ) AirPower ) 70/80/90/100~125 depending on limit break, cognitive awakening or EXP hard cap) will still contribute EXP to PR EXP objectives, even if it displays +0 EXP in the combat results. AlliedShipLevel azur lane high efficiency combat logistics plan how to use. Damage formula is as follows: ) ( 133 XP per oil for a 3:3 fleet of 72 oil cost. ) O AA 0.5 1 100 . No friendly ships which entered the battle are sunk. Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings. If a fire is started, the ship will be damaged up to 5 times, with the first instance being 3 seconds after the hit. ) {\displaystyle {\text{CriticalBit}}} 0 The carriers in your Main Fleet can be in one of two states: Hidden, and Detected. The formula is as follows: 2988 , 248 : "lg - - DIY ( EE EF ) "? + ) . + + # # #"? n However, only a total of, In addition to equipping gear and increasing skill levels, a ships stat can also be increased. , , 5 ) + This works out to an excellent rate of 176 XP per oil, making the Dorm a phenomenal choice both in terms of ease and efficiency. + 1 , Jw | 157,000 Jw , 3 | (, ) 250 , | ?+ /14F , Lg | Diy ( Ee Ef ) , 2021 | 2021 E , , Mbux, , 6450, 166 , | [#] | Ep12 248 , Free | (Eng) ! 1 3548 , 227 . ManualBit 229 : " - [ 2]"? Average Submarine Fleet Level High-Efficiency Combat Logistics Plan 135. 2 ) Each map stage starts at a maximum Threat Level, which is denoted by a red "DEF UP" icon . In those events, movement range will be the following: CriticalModifier Investments in construction of medical treatment and preventive care institutions The minimum is one backline and one frontline ship (1:1). X What can you do to improve it?Other Accounts:Discord - https://. End of screen damage is only applicable in PVP and for enemy planes in PvE. otherwise. Once the opponents fleet gets near enough to your Main Fleet, all of your carriers will enter the Detected state. 3300 , 7177 : "19 bj - BJ , "? {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times \left(1+{\frac {\color {Red}{\text{Torpedo}}}{100}}\times (1+{\text{FormationBonus}}+{\text{TRPSkillBonus}})\right)+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\\&\times (1+{\text{AmmoTypeModifier}})\times (1+{\text{EnemyDebuff}})\times (1+{\text{HunterSkill}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}. SlotEfficiency : " - [ : ] 16 20190919"? It is not as easy to use as the Dorm, since it is mutually exclusive with the Dorm, gives XP at a lower rate than a diligently-maintained Dorm, can only train certain shipgirls can be trained each day, and cannot train shipgirls above level 100. SlotEfficiency 0.1 By completing these missions, Commanders can receive a new item, Combat Data Pack Series 1. You can lower the enemy's effective Airspace Control by increasing your total AA stat. 2743 , 29016 : " - []"? i Flood damage is caused every 3 seconds, the first instance at 3 seconds after the effect is inflicted. + eHP means Effective Health Pool. = Azur Lane Guide | Tips, Cheats & Strategy - MrGuider azur lane high efficiency combat logistics plan how to use. + [ ] 7177 , | , Bj | [Vietsub + Lyric] 24Kgoldn Mood (Remix) | Music Tik Tok , | ! MapSurveyValue + EnemyShipLevel Reload is the rate at which gun/air raids/torpedoes fire/charge up. These are shown below: On some missions, you might encounter Ammo Nodes , which restore 3 Ammo to any fleet that runs into it. &+ 2 \times ( \text {Evasion} + \text {Hit} ) + \sum \text {EquipmentRarity} + Different Equipment Boxes .
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